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	<title>Ben Silvis</title>
	<link>http://www.bensilvis.com</link>
	<description>Game Development in Flash</description>
	<lastBuildDate>Mon, 21 Dec 2009 04:11:58 +0000</lastBuildDate>
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		<title>AS3: SpriteSheet Class &#8211; Extracting Sprites</title>
		<description><![CDATA[If you haven&#8217;t already read the intro to this tutorial, you can find it here. In it we are introduced to sprite sheets, what they are, and some examples for where to use them. One of those examples included combining many assets into a single sprite sheet. We can then extract a portion of this bitmap [...]]]></description>
		<link>http://www.bensilvis.com/?p=317</link>
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	<item>
		<title>Flash and the iPhone?</title>
		<description><![CDATA[Certainly many of you heard some speculation recently that the iPhone might finally be getting Flash, only to be followed by the disappointing announcement of &#8211; No, you wish, keep dreaming. Quite frankly I wasn&#8217;t too surprised or therefore disappointed, but still a little bitter. The idea of developing for perhaps the biggest technological craze [...]]]></description>
		<link>http://www.bensilvis.com/?p=294</link>
			</item>
	<item>
		<title>Adobe Flash Builder 4 beta 2 and Flash CS5</title>
		<description><![CDATA[Flash Builder 4 I&#8217;ve been using Flash Builder 4 beta for a couple of months now and for the most part have been quite pleased. FB is the follow up to Flex 3. Adobe states that the name change is to help distinguish between the open-source Flex framework and their commercial IDE. Makes sense, but personally [...]]]></description>
		<link>http://www.bensilvis.com/?p=270</link>
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		<title>AS3: Intro to Using Sprite Sheets</title>
		<description><![CDATA[In this post I would like to introduce you to a custom class I wrote for working with sprite sheets. Now &#8220;what&#8217;s a sprite sheet?&#8221; you might ask. Well, while I&#8217;m not going to delve into much of the theory or the speed benefits from using them, you should know a few things: A sprite sheet [...]]]></description>
		<link>http://www.bensilvis.com/?p=229</link>
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		<title>AS3: KeyboardEvents, KeyCodes, and CharCodes</title>
		<description><![CDATA[Once you really get going into designing basically any kind of computer game &#8211; whether it be a 2-D platformer like Contra or even online video Poker &#8211; you are eventually going to need some kind of keyboard control besides general typing. Traditionally this could be the arrow keys or W,A,S,D for movement, spacebar for [...]]]></description>
		<link>http://www.bensilvis.com/?p=146</link>
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		<title>AS3: Applying a BlurFilter Effect</title>
		<description><![CDATA[So I&#8217;m sitting here, having recently misplaced my glasses, and it&#8217;s become quite apparent to me that I can&#8217;t see. Somehow in the midst of the unfortunate circumstances I find the inspiration for my first tutorial: The BlurFilter applies a blur to visual objects in your scene. It is one of AS3&#8242;s various filter effects including: Glow, [...]]]></description>
		<link>http://www.bensilvis.com/?p=64</link>
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		<title>First Game Post</title>
		<description><![CDATA[This is mainly just a test to see how well Flash works with my blog. So far it looks like there won&#8217;t be any problems. I have a LOT of silly little experiments collecting dust in the annexes of my many hard drives, so I thought I&#8217;d share one while I am tinkering - Here&#8217;s the [...]]]></description>
		<link>http://www.bensilvis.com/?p=15</link>
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	<item>
		<title>I&#8217;m a Blog Now</title>
		<description><![CDATA[BenSilvis.com is a blog now! In the past this website has been a random collection of projects I&#8217;ve either spearheaded or been a part of. I now plan to present at least a semi-professional portfolio and attempt to give a little know-how back to the web community. Oh yeah I guess I forgot to say [...]]]></description>
		<link>http://www.bensilvis.com/?p=8</link>
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